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Here, I'll introduce you to some more 1-player mode stuff. The one you're seeing here is the 100-Meteo Attack. You're asked to clear 100 Meteos off the top of the screen as quickly as you can, using any methods you feel fit to use. The top 3 fastest times are recorded into the game, and if you're online when you accomplish a record, it'll be put on the online leaderboards. I'll be using Planet Dejeh for this one. (It's pronounced "dee-jay," of course.)
Dejeh is a gangsta planet. It seems to be the headquarters for an interplanetary gang who have come here from some other planet.The description for this planet states that "they have laid waste to countless artificial immigrant worlds," which is a polite way of saying that they violently deal with their rivals, as, after all, Dejeh is also an artificial immigrant world. I suppose this means the Dejeh gang is one of the stronger ones in the galaxy. Their base being 22,000 kilometers across and with 26 billion in their ranks, it sounds like a powerful gang. I wonder if they get their funding selling space narcotics too or something. I suppose it's best not to ask. Naturally, Dejeh's music is gangsta rap...or whatever the Japanese seem to perceive gangsta rap to be. Someone doing the vocals in this stage music seems to really like pommes frites.
Dejeh is one of the two planets in this game that first made their appearance on Meteos Online, a now-defunct Meteos game for the PC. If you've been following my videos, then you've already seen the other one: It's Arod. Dejeh's strategy is a total contrast from Arod's. Whereas Arod requires you to take things slowly and patiently, discouraging you from using the Speeder most of the time as it does a lot of harm during the wrong occasions, Dejeh moves very quickly and encourages that you use the Speeder as much as possible.
Dejeh is 8 columns wide and contains 6 Meteos types. The dominant one by a long shot is Dark Meteos, which makes sense as it seems to be one of the explicitly evil planets. With that information out of the way, I'll say that Dejeh's gravity is very strong, and its ignitions are weak. Ignitions go up real quickly, don't go up very far, and come back down just as quickly. Well, initially at least. As you continue to make ignitions within the same cluster, it'll launch progressively higher and higher. If you have a good memory, you'll remember that Limotube plays much like this too. Dejeh even shares Limotube's Planet Impact; they both have Armageddon. (Planet Impacts aren't used in the 100-Meteo Attack, however.)
However, Dejeh's cooldown time is much shorter than Limotube's, at a little bit over average in length. You'll have to play Dejeh faster than you play Limotube. It's very hard to keep up with Dejeh; I consider this planet one of the most difficult to understand and certainly more difficult than any of the planets introduced in the original DS game. If you can keep pace with Dejeh, however, you'll be rewarded with the ability to rack up the garbage block meter very quickly, sending an avalanche of them over to your opponent, then pack in an Armageddon if there's any space left over. This is Dejeh's strategy when you're playing against someone else. Eventually, I'll put up a multiplayer match where I use Dejeh.
Oh yeah, I almost forgot why you should keep the Speeder on for as much as you can: The blocks bouncing up and down are just as fast with the Speeder on as without. With the Speeder, you can get lots and lots of blocks showing up on the screen, meaning more blocks to maintain your chain--and a larger cluster to dump onto your opponent. This is precisely what I do here, and so far, I've used this technique against the computer to great success. It can feel overwhelming, but I find Dejeh to be way easier to handle like this.
I end up clearing this challenge with 19.95 seconds. I bring you to the online leaderboards for 100-Meteo under Dejeh, and as you can see, I'm ranked 10th overall. Not bad, if I say so myself.